Titan Studios

Defunct American video game developer

  • Fun Bits
  • Carbon Games
Headquarters
Seattle
,
US
ProductsFat PrincessParentEpic Games China

Titan Studios, Inc. was an American video game developer based in Seattle. Formed by Epic Games China in November 2008, it comprised the team of the former Fat Princess developer Darkstar Industries. Titan Studios was disestablished in June 2011 and was succeeded by Carbon Games and Fun Bits.

History

Titan Studios was formed in Seattle as a subsidiary of Epic Games China on November 11, 2008.[1] The studio's core team comprised the former Darkstar Industries team, which had been working on Fat Princess.[2] The stated intent of the opening was to develop original games using Unreal Engine 3, as well as a massively multiplayer online game.[3] Following the release of Fat Princess, Titan Studios acted in a supporting role for Epic Games China and ceased the production of original games. Titan Studios was disestablished in June 2011. Six core team members—Dawna Baltins, Weng Chen, Matt Endsley, James Green (Titan Studios' founder), Branimir Karadzic, and Ken Klopp—established the independent studio Carbon Games in July.[4] Chris Millar, the team leader for Fat Princess, established Fun Bits to continue working on the franchise with Sony Computer Entertainment.[5]

Games developed

Year Title Platform(s)
2009 Fat Princess PlayStation 3
2010 Fat Princess: Fistful of Cake PlayStation Portable

References

  1. ^ Lee, James (November 11, 2008). "Epic Games China launches Titan Studios". GamesIndustry.biz. Retrieved April 1, 2021.
  2. ^ Caoili, Eric (November 11, 2008). "Epic Games China Acquires Fat Princess Dev, Launches Titan Studios". Gamasutra. Retrieved April 1, 2021.
  3. ^ Thang, Jimmy (November 11, 2008). "Epic Games China Forms Titan Studios". IGN. Retrieved April 1, 2021.
  4. ^ Cifaldi, Frank (July 5, 2011). "Fat Princess Developers Form New Studio Following Closure". Gamasutra. Retrieved April 1, 2021.
  5. ^ Brightman, James (February 26, 2015). ""It's getting harder to be an indie"". GamesIndustry.biz. Retrieved April 1, 2021.
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